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(2 edits) (+1)

Pretty fun mechanics! Although platforming was a bit hard with how fast the player moves and how much they slide around. The art is super solid and animations are smooth.

(+1)

Thanks! I might have gone a bit overboard on the platforming in some spots, especially considering the amount that's visible onscreen at a time. Definitely something to keep in mind for future projects.

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Ah yes. Mice. Nature's vibrators.

(+2)

So if I try to play it I get something about a OpenGL 3 Driver.

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yeah me too idk what to do whitout fk my driver card

(+1)

It's because game trying using Vulcan driver on PC, but it doesn't exist. Here instruction for enabling OpenGL 3.0 in this game (and other games, what created in Godot Engine beta versions):

- Make a shortcut of game's .exe

- Right click on shortcut -> "Properties"

- Add at the end of "Object" text filed this: --rendering-driver opengl3

- Start game trough shortcut.

- Have fun!

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so I've been looking over and over again for what you said so I'm most likely not understanding it or just not seeing it unless "Target" is the same thing if not I'm not seeing it so I'm having a hard time getting it to work also I'm not understanding what you mean by "Add at the end of "Object" text filed this: --rendering-driver opengl3" or where to find it despite opening properties.

(2 edits) (+1)

Sorry, English is not my native) And I don't know how this filed named in English version of Windows... Just guessed how it's translated from my language...

Here is a screenshot with highlighted filed.


P.S. If you played Spore, it's may remind you about enabling Spore Plants Editor)
(+1)

ok thanks that helps a lot I can put it together despite not understanding your native language. Thank you for the help.

(hopefully this notifies the whole comment chain aaa) finally got around to hopefully fixing this up, sorry it took so long! been pretty busy and low on energy recently

updated version is using the compatibility renderer so it should work without vulkan

(+1)

I'm normally not into unbirthing, but this was pretty good.

Definitely keeping an eye out for anything else you make.

It took a long time, a lot of strategy, and the abuse of a definitely unintended exploit, but I managed to get through every level without ever digesting a mouse ^w^

It felt a bit like solving another puzzle on top of the existing puzzles, though I wish I could have done it in a way that was intended instead of basically cheating.

Oh well. I had fun.

impressive! just thinking about it, there's technically nothing that needs you to digest mice... though i'd have to look the levels again to figure out how.

Deleted 1 year ago
(1 edit)

thanks!! glad you liked the devlogs, it's been a bit of a new thing for me.

i had actually planned to add another level at the end as a sort of playground with all the items in it, but i just ran out of time right at the end. i might come back and add some more later, but right now i definitely need a break ~v~ game jams are fun, but deadlines tend to stress me out a bit, even when it's a whole month to work with.

Viewing most recent comments 41 to 46 of 46 · Previous page · First page