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will you make more on this game? Or is this final build

keeps rebounding as i move and crashes right after dropping off the fruit on the first level

(+2)

I like the basic concept, but I think it'd need to be more refined and with more content to be really enjoyable. The platforming feels very slippery and frustrating. But, the concept and the feeling of the "inventory" system is spot on! Would love to see what a male version of the game would look like haha

(+4)

ネズミをたくさん身ごもった

I got pregnant with a lot of rats.

(+5)

The only bad thing about this game, is that there isn't more of it.

(1 edit) (+1)

Absolutely agree. If there were further levels, I think having enemies would be fun, especially if you can tame and/or transform them. I actually thought the mice were going to be used to solve puzzles, like pushing buttons in small spaces. Regardless, it was fun.

(+3)

Hey! The game is really cool! I'm creating a vore game myself and I've had a concept of using character's belly as an inventory in my mind but damn! This game you've made is on a whole other level! Really enjoyed how good and realistic inside walls work, it's so cool! Great job! I'm super excited to see this develop into something even more awesome! \( ^o^)ノ

(+4)

goddamn i wish this was turned into a full game. more interactions with the internal storage, puzzles, objects to nom, maybe even a male character? eitherway i really like the concept and wish you would do more with it.

(+2)

I played a lot of small/short games like this by now, but i have to say that it still totally blew me away, i really liked it.
I hope there will be more of this game in the future or at least something very similar.

(1 edit) (+3)

game is pretty fun, easily reached the end ! and i hope this game gets even more levels


i also made some makeshift pussy beads hehe~


edit: i managed to shove six mice into my womb sadly i don't have a print for it tho

Is it possible to contact you about the game?

(+3)

Just played it in one sitting! Vore is not my kink but I don't mind it, but the seed mechanics tap into something in me for sure. As a platformer it feels a little unpolished but the unique mechanics more than make up for it. Also, the linux version works great on my computer (mint).

(+2)

Lovely, hope to see more like that

Can you make another windows download plz?, I downloaded the windows.exe one and it didn't work.

(+2)

hi!!! just got around to fixing this up (hopefully)

game was fun and the movement felt great, love to see more though, but I'm fine if you don't want to make more

(1 edit)

game was fun

The game won't start for me. It says:
"Your video card drivers seem not to support the required Vulkan version
If possible, consider updating your video card drivers or using the OpenGL3 driver
You can enable the OpenGL3 driver by starting the engine from the command line with the command: 'BodyHeat_Jam_Windows.exe --rendering-driver opengl3'
If you have recently updated your video card drivers, try rebooting"

(+1)

it keeps crashing when i try to start the game the window pops up and intantly closes again and nothing seems to work i tryed reintalling but didnt work pls help

(+1)

Just finished the game. The pixel art looks good. Loved all the animations to it. Can be hard to do pixel art that good.

The physics for both the belly and the womb was fun to watch, with mice in there. Found if I have four mice in the womb, and three in the vag, she gets off from that real fast! O.O

The platforming was fun also, and quite solid. Yes, that big section of spikes right after learning about womb was a challenge. For you loose all forward momentum after hitting the wall. Is more realistic, but can make platforming hard at times. Thankfully that was the only spot I got stuck on, for a short time.


I had only two gripes.

The main gripe I had was, in how hard it was to slip anything out of the womb, once it was in there and the entrance closed.

I found it was easy enough to get a seed out, when it was moved out pointy tip first. Same with the mice, was a bit harder with the mice, as could only get them out nose first. But doing either was quite hard, mostly when I had a lot in there.

When I got to the end, I had a seed stuck at the entrance to the womb, and could not get it out easy at all. It took garbing another seed, and using it to open the entrance to the womb long enough to quickly pull the stuck seed out.

The other gripe was related to the first. Had to do with how many G. seeds I needed to open some of the doors. 20 for one of them. This would not have been an issue, if I could move things in and out of the womb much more easy than I could. Made it take way more time then it should have.


If you ever do rework this, and make it bigger, with more stuff to it. I would suggest fixing how hard it is to move things in and out of the womb once the entrance closes.

All things considered, I did like the game. Would love to see this expanded on.


Am is wondering, if you mind me using the concept of this game, to make my own? If I do make one, and that is a pretty big if, it be a 3D platformer version of this one. If that is OK with you.

(+1)

Thanks! i think the parts you enjoyed most were the ones i have the most experience in, this was kind of my first time doing a proper puzzle-platformer >v< especially for a game jam, there's plenty of things i'd like to change if i ever do a second pass on this idea.

As for using the idea yourself, go right ahead! i'd love to see more vore/unbirth-themed games myself...... 👀
I'm not particularly precious about my game ideas, especially jam entries like this, so i'm happy to serve as inspiration for others.

Never tried a game jam. Have not mastered game making, so... >.>

Is sad to see so many good games made for a game jam, that was never expanded on after it. And some I feel should be. Yu Crossing Animals, be one of them. That was fun and the art cute. It deserved to be a much fuller game, in my opinion.

Yeah, both the visuals and game play was quite fun. The robo dog was real cool looking. Made me think of something that be a cross between a Doberman and a Rottweiler in robot form. If I was to make one for a 3D game, that be my inspiration.

Not a big vore fan, But I can dig it. Am more into unbirth-themed content than vore. Thankfully there is plenty of content to be found on both. ^.^

Perhaps someday, I may add to that list.

Oh' yeah. On a side note: During the game, once I found out I could stuff mice in to her back door, I put as many as I could fit.

This made the game a bit more challenging, for I had to time my movements according to when she was getting off on those mice squirming in her. Or she could fall mid jump, or miss catching mice when I wanted her to eat them.

Part way in the game, her inventory reset, and she lost all her mice. When I hunted for more, I found an amount that made her get off on them much more quickly and more often than by being full. This in turn again mage the game all that much more changeling, and fun to see. ^.^

(4 edits) (+3)

Just want to share - clone attempt) Godot 3.5

I'm not an artist. Just was curious how to make this inside muscles)


P.S. Maybe some horny bird will be inspired)

id love to play this game, but my computer says it isnt commonly downloaded, do you or anyone know how to bypass this problem?

Hit more info, then run anyway if you trust the source of a file you get that prompt with.

(1 edit) (+2)

I LIKE!!! your characters womb inventory it very unique and wonderful

hello, how can you insert items in the characters womb?

this is a very beautiful and unique game, and i would also be curious if it will have more vore/WG elements in it?

thanks, keep it up!

(+4)

Please, please iterate on this. This is too good to leave behind.

true

very cute pixel art

(+3)

Question is there sex and oviposition in the game?

(+4)

this game is all based around unbirthing and vore, though i had plans for more than that originally.
the time constraint didn't work out for it this time, but i'm definitely planning some much more sex-based game ideas some time in the future, and oviposition is on that list too.

(+2)

Cool, I'll wait for more new mechanics then, and of course sex and oviposition!

(+2)

I can aprove of these fetishes.

(+1)

How do I get through this big section of spikes right after learning about womb? I can’t seem to jump over it yet I also can’t seem to be able to jump into mesh fence below it :<

(+1)

Just had a look, it's possible to jump through from about halfway down the staircase with a high jump, but it definitely wasn't supposed to be THAT hard to get in. Must have missed it while I was testing the levels right before the jam ended, sorry for the confusion!

(2 edits) (+1)

Wish there was a way to shrink, hide, or adjust transparency of the internals/inventory when it's not being used to aid with vertical platforming, but aside from that I really love the concept behind this! Once I found out how to switch inventories, I spent most of the rest of the game with at least one mouse safe and snug in my womb <3

I'm a big fan! Would love to see more lewd mechanics in this style. It brings me back to the ole days of that great flash game, the legend of kalevala i think i was called. If development continues you can count in my wholehearted support!

(2 edits) (+1)

Pretty fun mechanics! Although platforming was a bit hard with how fast the player moves and how much they slide around. The art is super solid and animations are smooth.

(+1)

Thanks! I might have gone a bit overboard on the platforming in some spots, especially considering the amount that's visible onscreen at a time. Definitely something to keep in mind for future projects.

(+4)

Ah yes. Mice. Nature's vibrators.

(+2)

So if I try to play it I get something about a OpenGL 3 Driver.

(+2)

yeah me too idk what to do whitout fk my driver card

(+1)

It's because game trying using Vulcan driver on PC, but it doesn't exist. Here instruction for enabling OpenGL 3.0 in this game (and other games, what created in Godot Engine beta versions):

- Make a shortcut of game's .exe

- Right click on shortcut -> "Properties"

- Add at the end of "Object" text filed this: --rendering-driver opengl3

- Start game trough shortcut.

- Have fun!

(+1)

so I've been looking over and over again for what you said so I'm most likely not understanding it or just not seeing it unless "Target" is the same thing if not I'm not seeing it so I'm having a hard time getting it to work also I'm not understanding what you mean by "Add at the end of "Object" text filed this: --rendering-driver opengl3" or where to find it despite opening properties.

(2 edits) (+1)

Sorry, English is not my native) And I don't know how this filed named in English version of Windows... Just guessed how it's translated from my language...

Here is a screenshot with highlighted filed.


P.S. If you played Spore, it's may remind you about enabling Spore Plants Editor)
(+1)

ok thanks that helps a lot I can put it together despite not understanding your native language. Thank you for the help.

(hopefully this notifies the whole comment chain aaa) finally got around to hopefully fixing this up, sorry it took so long! been pretty busy and low on energy recently

updated version is using the compatibility renderer so it should work without vulkan

(+1)

I'm normally not into unbirthing, but this was pretty good.

Definitely keeping an eye out for anything else you make.

It took a long time, a lot of strategy, and the abuse of a definitely unintended exploit, but I managed to get through every level without ever digesting a mouse ^w^

It felt a bit like solving another puzzle on top of the existing puzzles, though I wish I could have done it in a way that was intended instead of basically cheating.

Oh well. I had fun.

impressive! just thinking about it, there's technically nothing that needs you to digest mice... though i'd have to look the levels again to figure out how.

Deleted 200 days ago
(1 edit)

thanks!! glad you liked the devlogs, it's been a bit of a new thing for me.

i had actually planned to add another level at the end as a sort of playground with all the items in it, but i just ran out of time right at the end. i might come back and add some more later, but right now i definitely need a break ~v~ game jams are fun, but deadlines tend to stress me out a bit, even when it's a whole month to work with.